#ifndef __HELLOWORLD_SCENE_H__
#define __HELLOWORLD_SCENE_H__

#include "cocos2d.h"
#include "Box2D/Box2D.h"
#include "SimpleAudioEngine.h"
#include <map>

class StartToken : public cocos2d::CCLayer
{
public:
	StartToken();	
	~StartToken();
	virtual void update(float dt);
};

class HelloWorld : public cocos2d::CCLayerColor
{
public:
	HelloWorld();	
	~HelloWorld();
    // Here's a difference. Method 'init' in cocos2d-x returns bool, instead of returning 'id' in cocos2d-iphone
    virtual bool init();  

    // there's no 'id' in cpp, so we recommand to return the exactly class pointer
    static cocos2d::CCScene* scene();
    
    // a selector callback
    void menuCloseCallback(CCObject* pSender);

    // implement the "static node()" method manually
    CREATE_FUNC(HelloWorld);
	void gameLogic(float dt);
	void updateGame(float dt);
	void addTarget(int type);
	void spriteMoveFinished(CCNode* sender);
	void ccTouchesEnded(cocos2d::CCSet* touches, cocos2d::CCEvent* event);
		
protected:
	cocos2d::CCArray *_targets;	
	cocos2d::CCArray *_projectiles;	
	int _projectilesDestroyed;
	cocos2d::CCLabelTTF* pLabel;
    int  countScore;
};

#endif  // __HELLOWORLD_SCENE_H__